Viviane Herzog
Viviane Herzog
Character Artist
Montreal, Canada

Summary

• Versatile and able to do a lot of different art styles

• Good understanding of anatomy

• Efficient with optimized UVs unwrapping

• Used to work with animators, good understanding of topology for animation

• Easy to work with and communicate a lot

• Technical support and problem solver

• Perfectionist

3D total interview : https://www.3dtotal.com/interview/798-interview-with-viviane-herzog-by-3dtotal-staff-lead-artist-behaviour-interactive

Skills

Character ModelingTexturingRenderingUV MappingCharacter DesignLightingDigital Sculpting

Software proficiency

ZBrush
ZBrush
Photoshop
Photoshop
3ds Max
3ds Max
Maya
Maya
V-Ray
V-Ray
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal
Marvelous Designer
Marvelous Designer
Substance Painter
Substance Painter
3DCoat
3DCoat

Productions

  • T%c3%a9l%c3%a9chargement
    • Video Game
      Game of Thrones
    • Year
      2019
    • Role
      Lead and Principal Character Artist
    • Company
      Behaviour Interactive
  • Icon01
    • Video Game
      Assassin's Creed Rebellion
    • Year
      2019
    • Role
      Lead and Principal Character Artist
    • Company
      Behaviour Interactive
  • Days gone digital box art 01 ps4 us 03may18
    • Video Game
      Days Gone
    • Year
      2019
    • Role
      Creature Artist
    • Company
      Behaviour interactive
  • Dead by daylight ps4
    • Video Game
      Dead by Daylight
    • Year
      2016
    • Role
      Character Artist
    • Company
      Behaviour interactive
  • Logo01
    • Video Game
      Flingimals
    • Year
      2015
    • Role
      Lead and Character Artist
    • Company
      Behaviour interactive

Experience

  • Lead and Character Artist at Behaviour Interactive
    Montreal, Canada
    February 2014 - Present

    - Responsible of the entire character pipeline creation.

    - Characters design, highpoly sculpting, lowpoly modeling, texturing.

    - Mentoring of other character artists on the team.

    - Involvement in the art direction and technical decisions.

  • Character Artist at Freelance
    Montreal, Canada
    January 2013 - Present

    - Character design, character high/lowpoly modeling, sculpting, texturing and rigging.

    - Participation in many indie games.

  • Character Artist at North Side Inc.
    Montreal, Canada
    November 2010 - November 2011

    - Character design, high/lowpoly modeling, sculpting, texturing and rigging.