• Versatile and able to do a lot of different art styles
• Good understanding of anatomy
• Efficient with optimized UVs unwrapping
• Used to work with animators, good understanding of topology for animation
• Easy to work with and communicate a lot
• Technical support and problem solver
• Perfectionist
3D total interview : https://www.3dtotal.com/interview/798-interview-with-viviane-herzog-by-3dtotal-staff-lead-artist-behaviour-interactive
- Responsible of the entire character pipeline creation.
- Characters design, highpoly sculpting, lowpoly modeling, texturing.
- Mentoring of other character artists on the team.
- Involvement in the art direction and technical decisions.
- Character design, character high/lowpoly modeling, sculpting, texturing and rigging.
- Participation in many indie games.
- Character design, high/lowpoly modeling, sculpting, texturing and rigging.